![TouHou -Gaiden-: Prayers Long Unanswered [Demo]](https://img.itch.zone/aW1nLzIwOTMxNjIyLnBuZw==/original/UFT1CL.png)
TouHou -Gaiden-: Prayers Long Unanswered [Demo]
A downloadable game for Windows
東方外伝
TouHou -Gaiden-: Prayers Long Unanswered [Early Demo]
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SPECIAL DEMO CONTENT: GAIDEN LEVELS
Featured in this first build, instead of a Continue option, the game features Gaiden Stages, remixed versions of the original stages featured in the game, providing a different challenge with familiar layouts, please do give them a try!
Contenido Especial de la Demo: Niveles Gaiden
Para este primer build, en lugar de tener la opción de Continue, el juego ofrece los niveles Gaiden, versiones alteradas de los niveles originales del juego, que proveen un reto distinto con niveles familiares. ¡Por favor disfrútenlo!
デモのスペシャルコンテンツ 「外伝ステージ」
この最初のビルドでは、コンティニューオプションの代わりに、ゲームに登場するオリジナルステージのリミックスバージョンである外伝ステージがフィーチャーされています!ぜひ試してみてください!
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Early Demo Build for a remake of TouHou Reiiden using Unity, seeking to revamp the first entry in the series with new visuals and music, as well as additional content such as story interactions, new stages, and maybe new faces altogether...
Demo inicial de un remake de TouHou Reiiden hecho en Unity. Busco renovar el primer juego de la serie con una nueva estética y música, así como contenido adicional como cinemáticas de la historia, nuevos niveles, y tal vez alguien más...
Unityを使用した東方霊異伝リメイクの初期デモビルド。新しいビジュアルと音楽でシリーズ1作目を刷新し、ストーリーインタラクション、新ステージ、そして新しい顔ぶれなどの追加コンテンツを模索する...。
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Controls
Movement: Left and Right Arrow Keys, Numpad 4 and 6
Shoot Ofuda: Z
Swing Gohei / Slide: X
Bomb: C
Pause: ESC
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Planned to support English, Spanish, and Japanese.
Planeo que incluya español, inglés y japonés.
日本語、スペイン語、英語を入れるつもりだ。
Download
Development log
- Mi Primer Hotfix Mi Alegría60 days ago
- Launch!60 days ago
- Small tweaks before release...65 days ago
- This is almost at a socially acceptable state67 days ago
- Those homemade pies sure look good67 days ago
Comments
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This is pretty promising. I think having a build of the demo with sound effects could go a long way. I feel like for breakout games you need more tangible feedback when you hit the ball.
Ahh, thanks a lot for the feedback! Definitely have the SFX on my more "urgent" to-do list for the project alongside implementing SinGyoku. I'm using OrgMaker for the music and was thinking of using SeaTone for the sound effects, I hope I can get that done sooner than later! An idea was to have a Taiko drum sound play whenever hitting the orb physically, I'll have to see how I go about it!