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This is pretty promising. I think having a build of the demo with sound effects could go a long way. I feel like for breakout games you need more tangible feedback when you hit the ball.

Ahh, thanks a lot for the feedback! Definitely have the SFX on my more "urgent" to-do list for the project alongside implementing SinGyoku. I'm using OrgMaker for the music and was thinking of using SeaTone for the sound effects, I hope I can get that done sooner than later! An idea was to have a Taiko drum sound play whenever hitting the orb physically, I'll have to see how I go about it!